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Paintover

Paintover is Sogni Pocket's mobile take on inpainting. Load an image, paint a mask over the parts you want to change, and the model regenerates only the masked regions — the rest of the frame is preserved. It's the right tool for swapping hair color while keeping the face, changing clothing, removing a blemish, or replacing a background without losing the subject.

#What it does

  • Edits regions, preserves the rest. Masked pixels are regenerated; unmasked pixels are left alone.
  • Works on any image. Use a Sogni generation, a camera roll photo, or a result from an earlier Paintover pass.
  • Composes with prompts. The prompt drives what the masked area becomes — "blue hair," "leather jacket," "stormy sky."
  • Composes with other guidance. Stack with Guide Image or ControlNet on the same render if you want stronger structural anchors.

#How to use it

  1. Open an image in Pocket (from a render, your gallery, or the camera roll).
  2. Tap Paintover to enter the painting view.
  3. Paint roughly over the regions you want to regenerate — precise edges are usually not needed; the model softens them.
  4. Adjust brush size and hardness from the toolbar.
  5. Enable the Paintover toggle in the bottom-left corner.
  6. Tap Imagine to render. The prompt and current style apply only to the masked area.

Rough masking is usually enough. The brush is forgiving and the model blends edges automatically.

#Strength and denoise

Paintover is most effective at lower strength values — generally under 50%. Lower strength preserves more of the underlying image and lets the model reinterpret your painted intent gently; higher strength gives a stronger, more literal repaint and risks visible seams. Treat strength as the dial between "polish what's there" and "replace it outright."

#Auto-Refresh

Enable Auto-Refresh to replace the source image with each newly generated result automatically. It's the right setting for progressive, iterative edits — touch up an area, render, touch up another, render again. Disable it when you want to A/B several attempts against the same starting image.

#What gets regenerated

Painted What happens
Hair Color, length, or style changes; face stays put.
Clothing Swap garments, change colors, add accessories.
Background Replace scenery without disturbing the subject.
Sky Repaint weather and time of day.
Small artifacts Remove blemishes, dust, or stray objects.
Subject features Add hats, sunglasses, jewelry, or facial accessories.

#Preventing degradation

When the source image was generated by the same model with no additional guidance, reusing the same seed across many Paintover passes can cause subtle quality loss as the image bakes against itself. If a render looks worse than the last one, shuffle the seed once, then lock it again if you like the result. The rule of thumb: shuffle on quality drops, lock when you find a keeper.

#Tips

  • Start under 50% strength. Push higher only if the edit isn't taking.
  • Paint a little larger than the target region. The model needs context at the mask edges to blend cleanly.
  • Iterate. Two passes at 40% often look better than one at 80%.
  • Pair with Auto-Refresh for progressive edits. Build up an image step by step instead of trying to nail everything in one render.
  • Watch for repeated-seed degradation. Shuffle the seed once and lock it back.

#See also