Source: https://docs.sogni.ai/sogni-360/

![](https://docs.sogni.ai/assets/icons/sogni-360.png)

# Sogni 360 & Montage

Two cinematic modes in one app. **Montage** stitches your photos and clips into epic travel and event recaps. **360** turns a single still into a smooth orbital video. Together they make any moment feel directed.

## [#](https://docs.sogni.ai/sogni-360/#sogni-montage)Sogni Montage

Sogni Montage is the travel-video and highlight-reel mode of Sogni 360. You bring a stack of stills from a trip, an event, or a campaign and arrange them in order; Sogni generates short AI Transitions between every pair of frames so the stills play as continuous motion. You set the clip duration on each scene — that's where pacing comes from — and re-roll any scene with prompt feedback until the motion lands the way you want. The Supernet runs the renders in parallel batches so a full montage comes back in one pass instead of one cut at a time.

It's the fastest way to take a camera-roll dump from a weekend (or a two-week vacation) and turn it into something people actually want to watch.

### [#](https://docs.sogni.ai/sogni-360/#featured-montages)Featured Montages

[View media](https://cdn.sogni.ai/sogni-chat/videos/montage-new-zealand-trip.mp4)

Two weeks across the South Island — fjords, glaciers, road-trip diners — distilled into a 45-second cinematic recap via Sogni 360's Montage transitions feature. Made on a phone from 23 static trip photos plus 2-second AI Transitions generated inline in the workflow.

[Open this sample project →](https://360.sogni.ai/?demo=demo-new-zealand-trip)

[View media](https://cdn.sogni.ai/sogni-chat/videos/montage-mid-west-van-travel.mp4)

27 portrait stills from an American Midwest roadtrip in a 1990 Westfalia campervan, brought to life as a tight 9:16 travel film by Sogni Intelligence-powered AI Transitions between every frame.

[Open this sample project →](https://360.sogni.ai/?demo=demo-mid-west-van-travel)

## [#](https://docs.sogni.ai/sogni-360/#sogni-360)Sogni 360

Sogni 360 turns a single still image into a seamless 360-degree orbital video. Upload a photo, pick the angles you want, and the Sogni Supernet re-renders the same subject from up to 96 camera positions, then stitches AI-generated transitions between them. No 3D scan, no rig, no GPU.

### [#](https://docs.sogni.ai/sogni-360/#launch-sogni-360)[Launch Sogni 360 →](https://360.sogni.ai/)

![Reviewing a snowboarder rendered from multiple camera angles in Sogni 360](https://docs.sogni.ai/sogni-360/assets/hero.jpg)

### [#](https://docs.sogni.ai/sogni-360/#what-it-does)What it does

-   **96 camera angles** from a single source image — 8 azimuths (front, front-right, right, back-right, back, back-left, left, front-left) × 4 elevations (low-angle -30°, eye-level 0°, elevated 30°, high-angle 60°) × 3 distances (close-up, medium, wide). Up to 64 waypoints per project.
-   **Qwen Image Edit 2511 + Multiple Angles LoRA** for the angle re-renders — Lightning tier for fast scouting, full 2511 for higher fidelity. Subject identity, lighting, and clothing stay consistent across the orbit.
-   **Two transition model families, switchable per project:**
    -   **WAN 2.2** — proven quality, four steps (Fast and Balanced run the LightX2V distilled variant; High Quality and Pro run the full WAN 2.2 14B). 16fps base, post-interpolated to 32fps. 1–8s per clip.
    -   **LTX-2.3** — next-gen model with **synchronized audio generation** (foley + ambient, woven into the prompt automatically — not music). Native 24fps, up to 20s per clip, longer durations than WAN. Minimum 640p.
-   **Resolutions** 480p, 580p, 640p, 720p, 1080p (LTX-2.3 starts at 640p).
-   **AI-expanded transition prompts.** Pick a motion style; a Sogni Intelligence VLM analyzes the two end frames and rewrites the preset into a scene-aware, model-tuned prompt (the LTX-2.3 path bakes in the required audio cues automatically).
-   **Sound-to-video on the final stitched video.** Pick a track from the preset music library to lay over the assembled orbit.
-   **Batch generation** of every angle in parallel, with per-angle regeneration when one comes back off.
-   **Full-screen immersive viewer** with click zones, swipe, keyboard shortcuts, and auto-play.

Sogni 360 is built on the [Sogni Client SDK](https://docs.sogni.ai/sogni-sdk/). The same 3D camera-angle remap powers the angle remix feature inside [Sogni Photobooth for Web and Android](https://docs.sogni.ai/sogni-photobooth/web/).

### [#](https://docs.sogni.ai/sogni-360/#preset-templates)Preset templates

Two layers of presets so you don't dial settings from scratch.

**Camera-angle templates** seed a project with a curated set of waypoints:

-   **Simple Zoom Out** (2 angles) — original + zoomed-out wide.
-   **Zoom Out 360 (9)** — full eye-level rotation in 45° steps, returning to the start frame for a clean loop.
-   **Zoom Out 360 (4)** — same idea in 90° steps for a faster, choppier orbit.
-   **Zoom Montage** (4 angles) — original plus three dynamic angles mixing high, low, and wide for a more cinematic cut.
-   **Portrait Trio** (4 angles) — original, three-quarter left and right, and an elevated front shot. Designed for character sheets and portrait turnarounds.
-   **360 Spin Close (9)** — close-up eye-level orbit in 45° steps.
-   **360 Spin High+Wide (9)** — high-angle wide orbit for landscapes, architecture, and product hero shots.
-   **360 Spin Random (9)** — varied elevations and distances for documentary or storytelling cuts.

**AI Transition prompt presets** set the motion style the video model targets between waypoints:

-   **Camera Orbit** (default) — smooth orbital motion between angles of the same scene. Best for orbit and turnaround templates.
-   **Cinematic Morph** — dynamic on-lens transition with brief natural occlusion. Best when the two end frames are different photos (Montage-style cuts).
-   **Parallax Zoom** — epic depth-layered dolly-zoom reveal, foreground sliding past, midground drifting, background steady.
-   **Parallax Zoom 2** — cinematic pull-back variant of Parallax Zoom with softer easing.

Either preset can be overridden inline — write your own prompt and the VLM still expands it scene-aware against the two end frames.

### [#](https://docs.sogni.ai/sogni-360/#360-workflows)360 workflows

**Action sport hero shot.** Upload a clean freeze-frame — a BMX rider mid-trick, a surfer in the barrel — pick Zoom Out 360 (9), and you get a loopable orbit you can export for Instagram or TikTok. Switch to LTX-2.3 for the export if you want crowd noise, wind, or wave foley baked in.

**Vehicle reveal.** Drop in a single car photo, run a 360 Spin High+Wide for the establishing pass, then a Camera Orbit at eye-level for the hero loop. WAN 2.2 Pro for client-deliverable cuts; LTX-2.3 when the deliverable needs engine and wind ambience.

**Character turnaround.** Use Portrait Trio on a Photobooth portrait to build a consistent character sheet without rerolling identity. Cinematic Morph between the front and three-quarter frames gives the sheet a film-still feel.

**Architecture and product spins.** Generate the angle batch from a hero render, regenerate any individual angle that drifts, then export the orbit as a video loop for product pages, listings, or 3D-style previews. Add a music preset for social-cut versions, or LTX-2.3 if you want the space's room tone to play under the spin.

### [#](https://docs.sogni.ai/sogni-360/#tips)Tips

-   **One clear subject.** The Multiple Angles LoRA works best when the subject is well separated from the background — busy scenes can confuse the re-projection. Lightning tier is fine for scouting; switch to the full Qwen Image Edit 2511 for final angle renders that need to hold up close.
-   **Pick the model family for the deliverable, not just the speed.** WAN 2.2 wins on raw motion quality and is the default; LTX-2.3 wins when you need synchronized audio in the output, longer clips (up to 20s), or native 24fps without post-interpolation.
-   **Let the AI expand the prompt.** The preset prompt is fine, but the VLM-expanded version reads both end frames and writes targeted camera, lighting, and (on LTX-2.3) audio cues. The expanded prompt is editable before render — tune it once and reuse across the orbit.
-   **Generate the still batch first, transitions second.** Cheap to explore angles, expensive to render video — lock the angles you like before spending steps on transitions.
-   **Regenerate, don't restart.** If one angle or transition comes back wrong, regenerate just that waypoint instead of rerunning the whole orbit.
-   **Match the transition preset to the source.** Use Camera Orbit when adjacent waypoints are AI-generated angles of the same scene; switch to Cinematic Morph for Montage-style cuts between different photos.
-   **Use Fast for scouting, Pro for the final loop.** Same workflow pattern as Photobooth — explore on Fast (LightX2V on WAN 2.2, or LTX-2.3 Fast for audio previews) and finalize on Pro.

## [#](https://docs.sogni.ai/sogni-360/#see-also)See also

[Sogni World— turn an opening image into a cinematic adventure with choices and animated paths.](https://docs.sogni.ai/sogni-world/)[Sogni Photobooth for Web and Android— selfie-first app that uses the same camera-angle remap as one of its modes.](https://docs.sogni.ai/sogni-photobooth/web/)[Sogni SDK— the SDK that powers Sogni 360.](https://docs.sogni.ai/sogni-sdk/)
